© Federico Fernandez & Andrea Montis
© Federico Fernandez & Andrea Montis

V-RAY NEXT FOR RHINO

Learn what's new in V-Ray Next for Rhino
try free for 30 days

 

V-Ray Next for Rhino is here, introducing smarter and faster rendering than ever before.

Flying Architecture © Zaha Hadid Architects

 

Do more in Rhino than ever before

Maximum creative control, minimum effort.

Easy to resize lights

Adjust the size and shadow softness of lights without affecting their intensity. Change the size of instanced lights by changing just one.

More accurate viewport previews

Get a more accurate preview of your materials in the Rhino viewport with improved reflections, refractions, bump maps and more.

Automating snapshots & batch renders

V-Ray Batch is updated, making it easy to render snapshots from the same project or views from multiple Rhino files all at once. Note: Snapshot rendering is still an experimental feature.

Better management of V-Ray Objects

A simple new UI makes it easy to create, edit and manage V-Ray objects like lights, section clippers and fur.

Power up with scripts

Use RhinoScript and Python to program V-Ray Next to do even more for you, like automating scene management or accessing parameters not shown in the UI.

 

Superior Grasshopper support

Powerful capabilities that maximize value.

© Robert Juchnevic
Animated sun and cameras in Grasshopper

Now in Grasshopper, you can animate sunlight and cameras using the V-Ray timeline. Then it’s just a quick export back to Rhino for final rendering.

Animated Grasshopper definitions

Animate and render parametric designs via the V-Ray timeline to explore conceptual or photorealistic versions of your models

Familiar Grasshopper workflow

Working with V-Ray Next in Grasshopper is simple. You hook up V-Ray components exactly the same as Grasshopper’s native ones. So it’s easy to get the results you’re looking for.

Measuring illumination in Grasshopper

The new lighting analysis render element makes it easy to visualize and evaluate the real-world illumination levels of your Grasshopper scene.

Real-world cameras in Grasshopper

Use real-world camera settings for aperture, shutter speed and ISO. Together with the sun and sky system, you’ll be able render your Grasshopper scene accurately for lighting analysis.

Directional Light

Create stylized lighting schemes to render non-realistic, stylized light. Use multiple directional light sources, for example, to demonstrate how light accumulates throughout the day.

© Federico Fernandez & Andrea Montis

 

Powerful asset management

Keep track of everything all in one place

Asset outliner

Manage all of your assets including lights, materials, textures, geometry and render elements all in one place.

Asset library UI

Manage assets of any type in an intuitive customizable folder structure. Quickly search through huge number of assets in either the built-in library or in any other library location.

Universal asset preview

Preview your materials, lights, textures and render elements in a single viewer. Observe how parameter changes affect the appearance of the asset in a specific isolated setting.

Multi-selection

Select multiple scene or library assets as well as multiple toolbar filters to speed up your workflow.

Texture instancing

Map multiple material parameters with the same source texture to simplify the shader structure and management.

UI display levels

Use either the Basic set of asset parameters or activate the Advanced mode to list all options.

Intuitive asset creation

Quickly create new assets in the Asset Editor from the footer. Create menu, outliner filter icons or form the library Create section.

 

Simplified Render controls

Click less, render more with new and improved UI controls.

Refined camera controls

A new intuitive layout for the camera controls lets you manipulate the quick and advanced parameters at the same time.

Simplified render settings

A refined and updated UI makes render setup easier than ever.

Custom output resolution

Specify custom pixel resolutions without bothering with the aspect ratio.

 

Enhanced lighting workflows

Get the perfectly exposed image with automatic analysis of your scene .

Automatic exposure & white balance

Capture the perfect exposure every time. The new Auto Exposure and Auto White Balance camera controls make rendering as simple as point and shoot.

Adaptive Dome Light

Render faster, cleaner and more accurate image-based lighting that’s up to 7x faster. The new Adaptive Dome Light also removes the need to set up Portal lights for interiors.

Lighting analysis tool

The new Lighting Analysis render element makes it easy to visualize the real-world illumination (Lux) values of any scene.

 

Next level performance

Faster renders across the board.

Flying Architecture © UNStudio
RENDER SPEED

V-Ray Next has been optimized to render 50% faster overall — and up to 7x faster with the new Adaptive Dome Light.

2X FASTER GPU

Cuts rendering time in half again when using GPUs (as compared to V-Ray 3.6 for Rhino).

OPTIMIZED MATERIALS

V-Ray materials have been fine-tuned for faster render speeds, improved GPU rendering, and Chaos Cloud compatibility.

SCENE INTELLIGENCE

Automatically analyzes your scene to optimize rendering so you get the best quality in less time.

 

New Denoiser

Get cleaner renders in an instant.

AI denoiser

With the new NVIDIA AI Denoiser, V-Ray delivers instant feedback with less noise. So you get cleaner images while you design.

Viewport rendering and denoising

Look at the denoised image while rendering in the Rhino viewport.

Denoised render elements

Denoise individual render elements for added control in compositing.

see all features

TRY V-RAY FOR RHINO

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